After School Clubs
& Summer Camp

After School Clubs

Our After School Clubs are designed for children ages 5 to 10. we offer a nurturing and fun environment where age school children can make friends, pursue their passions and receive homework help.

Designing Individualized
Learning Journeys.

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HOMEWORK HELP

Club members have access to teacher assistance and homework help, before joining an after school clubs.

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ENVIRONMENT

After Club members have access to resources and materials that allow them to explore, create, research and share.

AFTER SCHOOL CLUBS

We offer a variety of after school clubs and classroom projects. From construction, arts, STEM, gardening projects to coding, students pursue their interests.

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Game
Zone

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Reading
Zones

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Maker
Spaces

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STEM
Labs

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Creative
Arts

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Tech
Zones

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Dramatic
Play

Program Highlights

A CULTURE THAT PROMOTES JOYFUL LEARNING AND PLAY.

After School Clubs allow students to explore their interests and solve real-world problems to make learning relevant. Students and facilitators choose from a variety of projects and create something meaningful to them. Our goal is to bring passion back to learning to motivate students and allow children to achieve a goal that is meaningful to them. Young Innovators is the pioneer in STEAM, design thinking, and maker-centered curriculum development introducing children to an empathy-driven problem-solving process to connect both sides of the brain.

  • Our curriculum takes into consideration all facets of a child’s growth and development to connect both sides of the brain.

  • Our research-based interdisciplinary curriculum works across disciplines infusing 21st-century skills, maker mindset, and STEAM learning.

  • From daily journals to class projects and portfolios, our documentation boards are visible in the school for revisiting and reflection.
  • Promoting student empowerment by allowing children to explore their own passions and interests.
  • The role of the teacher as facilitators and makers to promote a growth mindset culture, that encourages risk-taking, reflection, and sharing.
  • Proprietary programs in STEAM, ESL, Arts, creative, social-emotional, and character development.

Give your child the
Innovation Advantage!